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Computing at Our Lady's

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Computing Curriculum Intent

Technology has now become an integral part of everyday life for recreational, social and workplace reasons. At Our Lady’s we understand the importance of ensuring our pupils develop the skills required for them to leave education digitally literate and able to participate fully in the future digital lifestyles and workplace.

Through the study of Computing, pupils will be able to develop the knowledge and use of  Computational Thinking skills and concepts, Computer Science (programming and understanding how digital systems work), Information Technology (using computer systems to send, store and retrieve information) and Digital Literacy (evaluating digital content and using technology safely and respectfully).

At Our Lady’s computing is also an essential part of the whole curriculum, it provides a plethora of enriching learning opportunities across all subjects, providing a stimulus for learning and a way for pupils to creatively present their work using a range of technology and software. 

As well as the benefits that technology provides, we are also aware of the risks it can pose to young people's safety and well being. Not only do we work on pupils' understanding of how to keep themselves safe but also on their digital resilience to enable them to cope with whatever the online world throws at them.

Our intent is to help our pupils become digital creators, not just digital consumers, who are confident, independent learners and are able to adapt to the ever changing and progressing world of technology.


There are 3 main aspects to the Computing Curriculum:

Computer Science, Information Technology and Digital Literacy.

So what does it all mean?

Computer Science covers a range of topics such as, how computer networks work, algorithms, sequences, selection and variables. It incorparates techniques and methods for solving problems and advancing knowledge. Children are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming.

Information Technology involves the creation, organisation and manipulation of digital content, this could be interpreted as many things from audio to images to film and beyond. Children are also taught how to use search technologies effectively and how to analyse, present and evaluate data.

Digital Literacy enables children to use, and express themselves and develop their ideas through, information and communication technology. It also helps children to become good 'digital citizens' - often referred to as ‘online safety’. This ensures children know how to use technology safely, respectfully and responsibly. 


Subject Content


Key Stage 1

Key Stage 2

Computer Science

  • Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.
  • Create and debug simple programs.
  • Use logical reasoning to predict the behaviour of simple programs.
  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
  • Understand computer networks including the internet; how they can provide multiple services, such as the World Wide Web.
  • Appreciate how [search] results are selected and ranked

Information Technology

  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
  • Use search technologies effectively.
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

Digital Literacy

  • Recognise common uses of information technology beyond school.
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
  • Understand the opportunities [networks] offer for communication and collaboration.
  • Be discerning in evaluating digital content.
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Computing Year 1 - Year 6

Computing Yearly Overview Y1-Y6

Progression of Skills

The Progression of Skills shows what the children will be taught in each year group to ensure they are able to achieve the end of Key Stage expectations in Computing. 

Computing Skills Progression

Autumn 2020

Be Internet Legends Live Virtual Assembly 

Year 1 - 6 had a great time with the Be Internet Legends Team during a live virtual assessmbly! 

Spring Term 1 2020

Spreadsheets and PSHE

Year 5 have been learning about the importance of budgeting money. They made a budgeting spreadsheet for their character and created formulas to find the total of income and expenditure.

Spreadsheets and Maths

Year 3 have been using spreadsheets to explore 'greater than', 'equal to' and 'less than'. 

Safer Internet Day

Reception followed the adventures of Smartie the Penguin as he learnt how to stay safe online. They learnt Smartie's online safety song and made Smartie the Penguin masks.

Touch Typing

Year 3 have been using coloured sticky dots to help them to learn how to use the correct fingers for each key when they type. 

Spreadsheets and Maths

Year 6 have been using a spreadsheet to investigate the probability of the results of throwing a dice. 



Year 2 have been experimenting with programming sprites to move and speak when they are clicked.

Cross Curricular Link - Geography

Year 5 used Shadow Puppet Edu and their geographical knowledge of North America to produce their own tourism advert.

Cross Curricular Link - English 

Year 5 brought their written dialogue to life!

Autumn Term 2 2019

Online Safety - Be Internet Legends!

This half term Key Stage 2 children have been introduced to our new Online Safety Scheme of Work 'Be Internet Legends!' 

Image result for be internet legends

Online Safety - Alert - Check It's for Real

Here Year 6 are putting their knowledge of how to check it's for real to the test by playing on Interland. In the Reality River game the children have to get to the other side of the the river that flows with fact and fiction. To avoid the Phishers and stay dry they must show they understand how to check what is real and what is not as well as what to do if something is fake by answering the questions.

Online Safety - Sharp - Think Before You Share


Online Safety Club 

The online safety club have been creating their own videos to remind others how to check if things are real or fake.

Autumn Term 1 2019


Year 3 started their coding topic by recaping the coding specific vocbulary they need to understand to when they are creating their own programme.  



Year 6 have learnt how to create and 'call' a 'function' (a block of code that can be accessed when needed, so the same block of code does not need to be repeatedly rewritten).

Here, Harlie created a 'function' that included a 'repeat' code to get the turtle to move in a square. She then created a code that when the 'Square' button is clicked the pen is put down and the 'function' is called to get the turtle to draw a square on the screen. Click in the 'square' button to watch her code in action.


Year 2 have been using code to deliver the shoppping. Well done everyone! 

Online Safety Club

Be Internet Legends - Be Sharp!

The Online Safety Club have recorded a podcast explaining what you need to do to be an Internet Legend. They also talked in detail about how to Be Sharp! By thinking before you share. Clikc on the link above to listen to their advice.


In Year 5's coding topic they are creating real-life simulation games. Here, Tudor is in the middle of creating a football game. He has completed the challenge of coding the football to move at the speed and the angle of the swipe action the player makes and is moving on to coding the ball to return to its starting position if it hits the purple wall.

Exploring Our Seesaw App

Year 1 have been learning how to log on to our Seesaw Digital Learning Journal by scanning the class QR code, how to add posts including photographs, videos and drawings to their own Journal and how to use the mark marking tools. Great computational tinkering everyone!


Cross Curricular Link - Science

Year 3 have been using their knowledge of how to use a search engine to find out information about nocturnal animals. 

Cross Curricular Link - French

Year 3 used the iPads to take photographs of their conversations. They then used the app Shadow Puppet Edu to record their conversations to their photographs. This allowed the children to present their understanding and speaking skills of French greetings in a creative way.

Online Safety Club


The children in Online Safety Club used the app ChatterPix Kids to help share or Be Internet Legends online safety message.

Be SHARP!  Think before you share!


Cross Curricular Link - Reading

Year 1 have used the seesaw app to film each other reading. This has not only giving them more practise at filming videos and using Seesaw but has also given them a reason for reading. Super reading Jasmine and your partner did a great job filming too!

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